Okay gold funneling—I hate saying the word "funnel" so much, but basically you're just putting all your money into one player, and that player usually is your "jungler." It's the person who runs around with smite and farms the jungle camps but also picks up mid, so instead of a mid laner you have a support, and instead of a traditional jungler—like you'd see Sejuani and Gragas and Lee Sin—you usually have a hard carry like Master Yi or Kai-Sa, and you can even do it with like Lucian, you've seen it with Karthus, and Master Yi is probably the most prevalent, like the first one https://dabenitoegilberto.com/playerunknown-says-pubg-has-what-other-esports-dont/.
So this player, I guess the person who's like—the DotA reference is the 1 Position, the one who gets the most resources—this player starts on a jungle camp, farms part of the jungle, goes mid, collects the big wave that's kind of been slow pushed by the enemy midlander, goes to the other side of the jungle, farms that—the enemy jungler by the way, this entire time, can't do anything, because the enemy jungler will never ever be able to fight a mid laner that is dedicated to roaming vs your mid laner, he must stay in lane because he doesn't have smite or the jungling item. So you're basically just conceding every single scuttle crab, you're trying to pick up the scraps of what this player is doing, and at a certain point they just get so snowballed in XP and gold that there's absolutely zero interaction with them whatsoever. Wherever they go, you have to go away. You have to run away. So the win condition for it is basically, it obviously has to be a really broken combo between this kind of support and jungle mid lane, or whatever. So you see a lot of Nunu/Karthus, which is kind of cheese, but the original was Taric/Master Yi, where Master Yi and Taric both pop their ultis, they go on one person. Taric uses stun, Master Yio uses Q at the exact same time. There's absolutely no way you can dodge it because of the way Taric's stun interacts with Master Yi's Q. You get stunned, you get Chilling Smited, Master Yi can't be—he can't be slowed, he can't take damage because of his ulti and Taric's ulti, and they just kill you. And then the more items Master Yi gets, the more unstoppable the strategy becomes. Then it just became stuff like Braum and Kai'sa, and basically really similar strategy. If Braum hits his Q, Kai'Sa will just completely melt you from 100 to 0, and that's because this is a player on the enemy team that's farming mid lane and jungle both, so you're super snowballed and you have Challenging Smite or whatever, red smite, makes you impossible to play or 1v1 if you're not also a jungler. So yeah, that's the strategy, and it's taking over pretty much every region right now, and it's really boring to watch. PapaSmithy actually had a really great metaphor for it, which was Miracle Rogue in Hearthstone. I don't know if anyone's familiar, but basically Hearthstone's a card game and Miracle Rogue is a deck where your win condition is completely separate from your opponent's win condition. It's not about board control, it's not about traditional "play this card and you'll do some damage." Once you get your win condition, you won the game, and that's exactly what gold funneling is. It's not interactive with the enemy team in any way. Basically the entire point of gold funneling is to interact with the enemy team as little as possible and to just put all of your resources into a champion that can hard carry. And I feel like it's not fun to watch, it's not fun to play, and it's especially not fun to play against. It's not something that I think solo queue players really have to deal with too much, because it requires some level of execution, but I really hate the idea that when you play against gold funneling strats in competitive, if you do nothing—usually cheese strategies are proactive. This is a cheese strategy that is completely reactive. The only thing that you have to do is not lose before you essentially get the cards you need. Get all the things set up that you need, and then you'll 100 percent win. Yeah, so gold funneling right now, it's starting to become more and more apparent that it might be just the best strategy. It might be just, by default, better to do gold funneling than to do traditional lanes, because the way that the game is right now, it's better to have all of your money onto one person and two supports, rather than to have money spread out between 2 to 3 players and to have one support. And there's a lot of reasons why, and it all kind of compounds on each other and stuff, but I don't think there's a real counter other than you must beat the gold funneling strategy before they reach their win condition, and I think that is really just like, "Why is that in the game?"
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AuthorSammy McAlister is author of this blog and travel blogger at Eleventy Traveler Blog. She was born on April, 23,1990 in Chicago, Illinois, US. Sammy is also: Creator. Travel scholar. Reader. Social media ninja. General troublemaker. ArchivesCategories |